Now, gamers from any UN nation - including New Zealand - will be accumulating scores for their own country.
To capitalise on that further, Danger Close has added a metagame that sits above the core multiplayer. The response to the announcement of Medal of Honor's nationalistic multiplayer at E3 in June was overwhelmingly positive, says Goodrich. "So we wanted to bring that sense of competition to the game, and answer that age-old question: who is the best special operations small fighting unit in the world?" You get into a game of tiddly-winks with these guys and it's going to get violent if they lose!" But in these communities, these special operations communities of warriors, there is a healthy, hearty sense of competition. "Focusing on that national pride, on brotherhood and respect - you hear a lot about that, and certainly it's one of the core tenets of Medal of Honor. Rather than terrorists versus soldiers, superpower versus superpower, "it's good guys versus good guys, heroes versus heroes," says Goodrich. These small elite forces will skirmish with one another in modes that mirror international war games. In Medal of Honor: Warfighter's multiplayer, gamers will control representations of the world's special forces, from US Navy SEALs and Polish GROM, to British SAS and Australian SAS-R. So that's what we've done with this game." They allowed these boxers to get in the ring and slug it out, and determine it. "You could never answer that question because they were from different eras and different weight classes. "What they did was tackle that question: who is the best boxer ever? Is it Mike Tyson, is it Muhammad Ali, is it Joe Louis, is it Sugar Ray Leonard?" "EA did this wonderful thing years ago with Muhammad Ali Boxing," begins Warfighter executive producer Greg Goodrich. In fact, Warfighter can be commended for trying something different what has become a direly predictable sub-genre: the modern-military first-person shooter.
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At release, there will be few who are masochistic enough to bring a controller to a PC gunfight. That's no reflection on the game, obviously, even if it did skew the multiplayer hands-on session. Behind closed doors, the developer inadvertently conducted a scale experiment testing one of gaming's great hypothetical questions: can players using a controller compete against players using a mouse and keyboard? Or, to try and bring this tenuous metaphor home, who is the runner, who is the child-like tackler? The mural is gone now, which is a shame, because for many years it no doubt stood tall as a cautionary tale to surrounding towns about appointing any old bloke with a paintbrush a spare weekend to the office of public artworks.Īnyway, if there's a point to all this, it's that Putaruru's infamous mural might have better depicted what happened in Danger Close's Medal of Honor: Warfighter multiplayer hands-on at Gamescom last week. The only problem was that the artist - using the loosest definition of the term - had no firm grasp of scale, and the subsequently, it looked like a full-grown man was slapping down a boy. In it, a player carrying the ball was fending off a tackler. MEDAL OF HONOR: By recreating war games between international special forces and using more competitive rules than its competitors, Warfighter looks set to please a substantial and underserved audience.Īnyone who has driven on State Highway 1 through Putaruru might recall a mural that was painted on the side of the Waikato town's rugby club.